What are the polycount considerations for mobile VR compared to desktop VR?

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Dec 24, 2014 ... Possibly yes. If you have a scene with dynamic lighting casting dynamic shadows, that possibly hurt fps more since the shadow is taking into ... With a few magic tricks like Frustum Culling and Occlusion Culling, we can reduce the amount of polygons while still providing an amazing experience for our ... then polyCount := polyCount + 1 else polyCount := polyCount - 1;. {LB}. Display ([spanLeft,spanRight],spanColor);. spanLeft := spanRight; end; if spanLeft ... Mar 9, 2011 ... Taking Ralph's illustration # 1 as an example, each curve will generate 9 facets, so that profile would generate about 75 polygons. Chamfers ... Feb 23, 2019 ... 3 Answers 3 · Duplicate the Object and hide the new object. Make sure the copy that is still visible is selected. · Add a Bevel Modifier and a ... Jan 16, 2012 ... If I had to give general estimates, I think it's good to aim for 5000-15000 polys or less for a main(human) character or a large, important ... Sep 25, 2022 ... poly count - amount of polygons in the scene. draw calls - amount ... poly count and draw calls recently … would be interesting to know ... What is polycount in Maya? Polycount= Polygon count, how many polygons (faces), you have in your scene (or in a single object within ... Feb 2, 2024 ... Triple click on an object with the Select tool and look at Entity Info it will tell you how many entities (edges and faces) are selected. Oct 18, 2012 ... My question is, is it normal to surpass 2 million polygons and is it normal to get 0.5 fps at 350k polygons?
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