How will cloud rendering potentially change the limitations of local hardware for polygon complexity?

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Oct 21, 2020 ... What is the maximum polycount before parenting bone with object with automatic weights fails? I modelled something with 200k to 400k faces and ... Sep 22, 2004 ... 20,000 polys per scene/frame x 60 FPS = 1,200,000 polys per second, not 120,000 polys per second. BTW, someone at GA told me recently that a PSX ... Feb 23, 2019 ... 3 Answers 3 · Duplicate the Object and hide the new object. Make sure the copy that is still visible is selected. · Add a Bevel Modifier and a ... With a few magic tricks like Frustum Culling and Occlusion Culling, we can reduce the amount of polygons while still providing an amazing experience for our ... Sep 25, 2022 ... poly count - amount of polygons in the scene. draw calls - amount ... poly count and draw calls recently … would be interesting to know ... Jan 16, 2018 ... It has a high polycount, so I've tried decimating it with the Decimate modifier but it gives me bad UVs and removes almost all the leaves. Jan 14, 2019 ... The polygon count refers to the number of polygons being rendered per frame. What is a polygon: Triangles, quadrilaterals, pentagons, and hexagons are all ... Mar 28, 2017 ... As a rule of thumb, please base the triangle count on the relative size and importance of the asset. Not every asset is, should be, or can be a hero asset. We build for a mid-high polycount to be able to have realism and high levels of detail, but optimized enough to run in game engines. Nov 8, 2015 ... Another thing that needs to be considered both for size and performance (former less important here) is polycount as you're developing for ...
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