
What are some examples of games where the developers have implemented systems to track and reward players for achieving personal bests in terms of damage dealt in various types of content?
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what is dps mean
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- How does the design of a game's visual and auditory feedback mechanisms for buffs, debuffs, and procs contribute to a player's ability to optimize their DPS rotation in real-time?
- How do different competitive formats in esports (e.g., arena, battlegrounds, raids) place varying degrees of emphasis on individual and team DPS?
- What are some examples of games where the concept of "healing per second" (HPS) is just as important as DPS for group success?
- What are some examples of games where the developers have used post-launch content to introduce new mechanics or challenges that specifically test the limits of player DPS capabilities?
- What are some examples of games where the developers have implemented systems to reward players for effectively utilizing environmental hazards or interactive elements within an encounter to supplement their direct DPS and contribute to faster clear times?
- How does the integration of player polls or surveys allow the community to express their opinions on the balance and effectiveness of different DPS classes or builds?
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