


What are some examples of games where the developers have implemented systems to prevent certain DPS classes or builds from becoming overwhelmingly dominant in all types of content?
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what is dps mean
- How does the design of a game's targeting mechanics and the responsiveness of its input registration influence a player's ability to seamlessly weave movement and positioning into their DPS rotation?
- How do different forms of player interaction (e.g., trading, auction houses) indirectly affect access to gear that improves DPS?
- How does the presence of different enemy types (e.g., high health, armored) affect DPS strategies?
- What are some examples of games where the developers have used in-game challenges or puzzles that require players to apply their understanding of DPS mechanics in creative ways?
- How does the design of a game's crafting system allow for the creation of consumables or enhancements that provide temporary but significant boosts to DPS?
- What are some examples of games where the developers have used in-game lore or character abilities to introduce unique mechanics that significantly differentiate the DPS playstyles of different classes?
- What are some strategies for dealing with damage reduction mechanics?
- What are some examples of games where the developers have used in-game narratives or character progression milestones to signify significant increases in a player's raw power and DPS potential?
- What are some examples of games where the developers have used in-game events or temporary world changes to create unique opportunities for high DPS output?
- How do different combat systems influence the importance of DPS?
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